Categories
Design for Animation, Narrative Structures and Film Language

Week 5:Social and Political comment in animation

BoJack Horseman (2014) balances humor with heavy, introspective themes. It manages to be both funny and meaningful, exploring topics like mental health, addiction, and personal responsibility in ways that can be uncomfortable.

BoJack: flawed, self-destructive, narcissistic, cruel, and real

BoJack Horseman reflections on political and social issues, setting in a fictional society where animals and humans coexist. It uses this multicultural background to mirror real-world political dynamics. It tackles themes like power structures, capitalism’s cold indifference, and society’s obsession with celebrity culture. For instance, BoJack’s fame grants him privileges that let him escape certain consequences, yet it also isolates him in a relentless cycle of loneliness. This perfectly captures the paradoxical way society both idolizes and scrutinizes celebrities.

Categories
1.2 animation

Week 5: Physic Planning (weight shifts)

weight shifting animation plan:

Blocking Play blast:

Pose sketches

3 Poses by Bony:

Categories
1.1 immersion

Week 5: UE Physics

Fracture Mode:

enable “Simulate Physics” to the actor > using the facture tool “uniform, radial, cluster…” > adjust factors (damage threshold..) > Place the object off the ground

Physic constrain actor > assign constrain objects 1 and 2

Project Progress:

I found a Cross-Hatching material Post Process tutorial online, which is a style that perfectly aligns with a hand-drawn Tarot card! However, it was quite challenging for me to complete the entire process, as many steps in applying the nodes were skipped in the tutorial video. I searched through many forums and websites introducing Material and Material Function nodes, but ultimately I got stuck at this step. Unfortunately, I had to abandon this style. Nonetheless, I got a better understanding of this node form in UE5 during the process.

Categories
Design for Animation, Narrative Structures and Film Language

Week 4:The Auteur and Animation

Auteur Theory Model – by Andrew Sarris: Interior Meaning > Personal Style > Technical Competence

Hayao Miyazaki:

  • Style: He has an absolutely distinctive style, as always hand-draw magical 2D animation with many details and fluency movement.
  • Aesthetics: Mono no Aware – a uniquely Japanese aesthetic concept that refers to an awareness of the transient nature of life and the beauty found in its impermanence. It was originally from the Edo period of Japan
  • Ideology: Humanism, sometimes from the perspective of children as innocent and pure
  • Personally: sensitive to small details in life, full of emotion

Howl’s Moving Castle (2004)

Categories
1.2 animation

Week 4: Overlapping Action

After critiquing ball with tail animation, the defined blocking looks like this:

After Spline process:

Categories
1.1 immersion

Week 4: UE Material

Based on how to add cameras in Sequencer last week, we learned the structure for rendering: Master sequencer > Sub Sequence track (can change different color tags) > Each one can contain different actors, like one for camera, one for animation… The system is based on shots.

Material: blend mode > base color/roughness/metallic… > connect map

Project Progress

This week I was excited to try Meta-Human for a goddess-like character. However, it didn’t go well as the look of the Meta-Human character would be too realistic and detailed for a stylized character. But it would be a good face model for my water theme scene. As for the goddess character in the center, I plan to do a different style using Marvelous Designer.

Another issue I met is that the shoes of my meta character can not hide, which is not what I want for mine 🙁

Categories
1.2 animation

Week 3: Planning/animating Ball with Tail

Anticipation – Action – Reaction

Anticipation is a mechanical build-up for force

My Plan of the Tailed Ball Animation:

Blocking:

Categories
Design for Animation, Narrative Structures and Film Language

Week 3: The Avant Garde. Experimental, abstract constructs and analysis

Hunger (2014) – Petra Zlonoga

•       Categorisation: Experimental Animation, About life

 •       Form and Function: The artist thinks that “Everything that is alive is hungry; seed is hungry for light, bird
is hungry for flight, man is hungry for the touch of another. The seed of longing grows into what feeds us.”

 •       Process: pencil and ink on paper

 •       Formal Elements: format: HD duration: 6’09” 3 colors (yellow is standing out)

Categories
1.1 immersion

Week 3: Virtual Production Sequencer

Sequencer: Non-Linear editing tool

Create Level Sequence > Add actors > Add Key frame in Tracks (cameras. animations, and audio)

Action > export: export with animation as a . FBX file

Project Progress

Storyboard – “The XXI”

This short film aims to introduce the world inside a tarot card, like the openings of some animated movie, setting the stage for the story that follows. I plan to design it as a looping animation, where the beginning and the end can connect.

UE5 is new to me. I will try to use its function as much as possible, like the landscape and foliage mode… and also maybe particle animation effect. According to my map, I created a landscape for the card using different brushes in Landscape Mode, as an island in the ocean. The next step is to apply material to the ground, as well as plants. All 5 part of the island will have different environment styles.

Categories
1.2 animation

Week 2: Critiquing Ball

12 Principles of Animation

Animators survival kit

  • Breaking of joints
  • Curves Action
  • In most big body actions: Hip – the start of the action

My plan for the Pendulum Animation:

Playblast: