After receiving feedback, I reached out to academic support to refine my proposal. The updated topic now centers on real-time ray tracing and its impact on player immersion in cutscenes.
The new title: The Development of Real-Time Rendering in Video Game Cutscenes: A Comparative Study of Player Immersion Before and After Ray Tracing
Research Objective: This study aims to explore the impact of real-time ray tracing technology on the visual quality and player immersion in video games, focusing on how real-time rendering has evolved before and after 2018, when ray tracing technology was introduced for consumer-grade gaming hardware. By comparing games released before and after the introduction of ray tracing, the study will investigate whether and how this technological advancement has led to a fundamental shift in narrative design, cutscene integration, and player engagement.
Research Question:
- How has the introduction of real-time ray tracing in 2018 influenced the visual quality and storytelling impact of real-time rendered video game cutscenes?
- What differences can be observed between games developed before and after the introduction of ray tracing in terms of lighting, reflection effects, and overall player immersion?
