Categories
Design for Animation, Narrative Structures and Film Language

Week 7:Narrative structure and Character Role

research proposal:

Title: Enhancing Immersive Game Narratives: Real-Time Rendering’s Impact on Storytelling and Player Engagement in Video Game Cutscenes.


Objective: To examine how real-time rendering technology enhances narrative design and player engagement in cutscenes.

Project Rational: Advancement in technology have revolutionized the gaming industry, especially the interactive storytelling. Unlike traditional pre-rendered methods, real-time rendering allows dynamic, player-driven narratives to adapt in-game choices.

This term, by studying Unreal Engine 5, a real-time rendering software. I have developed my interest in how this technology reshaping the gaming narrative. Real-time rendering has the capacity to produce highly immersive and interactive experiences. This technology will continue to expand and find new application in the industry.

The central question is how does the application of real-time rendering influence game narrative and player immersion. My argument is that real-time rendering enriches narrative design by enabling interactive and dynamic cutscenes with player choices (both story direction and character appearance). And this heightens player emotional investment and experiences in game.

Case study: Baldur’s Gate 3

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