Fracture Mode:
enable “Simulate Physics” to the actor > using the facture tool “uniform, radial, cluster…” > adjust factors (damage threshold..) > Place the object off the ground
Physic constrain actor > assign constrain objects 1 and 2
Project Progress:
I found a Cross-Hatching material Post Process tutorial online, which is a style that perfectly aligns with a hand-drawn Tarot card! However, it was quite challenging for me to complete the entire process, as many steps in applying the nodes were skipped in the tutorial video. I searched through many forums and websites introducing Material and Material Function nodes, but ultimately I got stuck at this step. Unfortunately, I had to abandon this style. Nonetheless, I got a better understanding of this node form in UE5 during the process.

