Session 1: Initial idea development
Idea 1: Unreal Engine 5, interactive narrative, social anxiety
The main character will be a tiny particle escaping a noisy, overstimulating world in search of peace. As users drag the particle across different environments. There will be chaotic “noise zones” and “calm zones” like falling leaves or reflections on water. These interactions trigger subtle animations that reflect the emotional shift from anxiety to tranquility.
Idea 2: Blender, 2D style, pet love
The story will be told entirely through small objects and scenes. It traces the emotional arc of a cat-human relationship, without showing either. A ceramic bowl, a toy ball, a feather wand, a wool blanket, a book, and a collar bell represent a quiet moment: meeting in a cat café, playful companionship at home, silent comfort on hard days, and finally, loss.
