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2.2 Collaborative Unit

Week 1: Collaborative Unit Introduction

Group Formation: 6 members

Xinran Han ( MA 3D Computer Animation) Wenxi Liao ( MA 3D Computer Animation) Aner Chen ( MA Virtual Reality) Xinyue Yuan ( MA Virtual Reality) Jiaheng Zhou ( MA Virtual Reality) Guanglin Lu ( Visual Effects)

Brief Choice: Departure Lounge

Link to Miro: https://miro.com/app/board/uXjVLquh8Uc=/

Meeting 17/1/2025 (Initial Idea)

In a future where environmental crises threaten the world, five strangers from different regions face unique dilemmas. Each brings their strengths and challenges, working together to solve global issues caused by geographical conditions. Through gameplay, players naturally develop essential survival strategies.

Game Design & Mechanics: Players are randomly assigned to different countries, each with a unique survival indicator representing their resources. Icons on their wrist dice reflect their region’s conditions: forests (intelligence), deserts (water), islands (survival), and open areas (environmental solutions).

Each session lasts 10-15 minutes, requiring players to strategize individually while collaborating on global survival. Resource attributes vary, encouraging trade, equipment installation, and teamwork to overcome challenges. The final resources determine survival status (housing, food) and ranking.

Meeting 21/1/2025 (Refined Idea)

Core Game Mechanism: Players collaborate to nurture a plant seed, each responsible for different plant growth conditions: soil, water sources, and air quality. Players influence these environmental factors through decision-making, ultimately determining the plant’s final growth outcome.

  • Soil: Infertility and pests.

Plant Growth System: The plant grows based on a scoring system. Each player’s strategic choices affect the score differently (-3 to +3). The total score determines the growth phase, shaping the plant’s appearance.

Visual Reference:

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