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1.1 immersion

Week 10: PostProcessing & Rendering in UE

PostProcess Actor: adjust the color balance, blooming, and exposure…. in real-time

LUT: high-resolution screenshot > Photoshop adjustment > copy the layers to the LUT file > using the new version LUT in UE

Rendering: enable Movie Render Queue > create new settings and save > enable game overrides to get a faster render > Use Console Variables for a higher command

Project Progress:

This week I animated the hand I got online in UE and imported the animation into UE.

SyncSketch is useful for analyzing key poses from a reference.

I tested the animation in the UE sequencer. There was a small problem with the card’s location. In order to fix that, I had to use a emissive material for the card. The result turned out to be beyond my expectations:)

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