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1.1 immersion

Week 4: UE Material

Based on how to add cameras in Sequencer last week, we learned the structure for rendering: Master sequencer > Sub Sequence track (can change different color tags) > Each one can contain different actors, like one for camera, one for animation… The system is based on shots.

Material: blend mode > base color/roughness/metallic… > connect map

Project Progress

This week I was excited to try Meta-Human for a goddess-like character. However, it didn’t go well as the look of the Meta-Human character would be too realistic and detailed for a stylized character. But it would be a good face model for my water theme scene. As for the goddess character in the center, I plan to do a different style using Marvelous Designer.

Another issue I met is that the shoes of my meta character can not hide, which is not what I want for mine 🙁

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